Spotify Live


background:
Spotify Live, formerly known as Spotify Greenroom, is a tool that allows select creators to go ‘live’ and broadcast to their fans in the Spotify app. Spotify Live is a separate app from Spotify, where users can listen to content and interact with creators.



back
problem:
To grow MAU for Live content, we sought to integrate the listening experience from the standalone Live app into the Spotify main client to scale the content experience to our existing user base, eliminating the friction of users needing to install a separate app to listen.

role:
Program Management & GTM Strategy, UX Design, Content Development & Marketing; Core Team of ~20

design process:
Empathize / Define Ideate / Prototype / Test

tools:
Figma, Photoshop, Coda

01. Empathize

To understand user knowledge, behaviors, and preference around live content and our overing overall, our team conducted multiple user research sessions. Our main takeaways included:

  • Many users did not know we had a live offering, and were confused about the need to download another app to listen to live content

  • It was hard to discover live content or see when a creator was going live in the future

  • Notifications are necessary for timely content

  • Users who wanted to explore content deeper and interact were more inclined to switch between apps, while the ones who just wanted to listen preferred one app

02. Define

User Stories

While we had a lot of problems to tackle, users highlighted the core barriers to consumption as difficulty navigating between apps and lack of discoverability. This narrowed our focus to the following:

  • As a user, I want to be able to find live content without downloading a new app

  • As a user, I want to know what shows are going live and when

  • As a user, I want to be reminded when a show I like is going live

User Flow

We mapped out user flows for our user

stories to provide context for the 3 main

journeys we hoped to create

HMW statements

It’s difficult to understand when a creator is going live

How might we … visually present information to indicate a specific creator has or will have a live show?

The need to two apps

How might we … streamline the journey from discovering content to listening?

03. Ideate

We hypothesized previously that we would likely need to integrate parts of the live app into our main app if we wanted to scale, but now we had a more clear understanding of what that integration would look like. 

Our team collaborated and experimented with where an entry point to live content could be, and how it would be associated with a specific show or creator. Due to trust and safety limitations, the interactive portion needed to remain in the standalone app, so we also explored options for educational messaging to upsell for interactivity in Spotify Live app, as well as an easier onboarding process if users did choose to interact.

04. Prototype

The prototypes we aligned on for testing included:

Entry points

Live rooms could be discovered and accessed on Artist or Podcast Pages, depending the type of creator. There are two states for this entry point - ’upcoming’ and ‘currently live’.

  • We explored multiple ways to display this component to ensure it was distinguished from the rest of the content. 

Live room page

Users would be brought to a live room in app with the option to be upsold to the live app

  • We looked at iterations to see where this CTA should live and ultimately landed on the now playing page to ensure users could engage with the content in a familiar place first

Notifications

In-app notifications would be manually set up in advance and deployed when rooms went live, targeting users with high affinity to related artists/podcasters

  • This required a large development change, so testing this feature was necessary to make a case to build it out further

05. Test

We had a soft launch with the MVP product to stress test the functionality of live listening in the main app, get a baseline measurement of the funnel, and inform the product in the future phases.

Launch parameters

  • Release on mobile only (iOS and Android)

  • Testing with only select owned and operated shows/creators with an introduction of new O&O shows after building momentum

  • Initially limited marketing and promotional push

In parallel to launch, we also prepared for future iterations

  • Developed strategies to scale to more surfaces, creators and platforms

  • Validated future iterations through qualitative/quantitative methods

  • Ideated end-to-end designs for future phases